Inside the Trap
A trap is a set of points arranged so that, however you colour them, two points one unit apart end up the same colour. This one catches every attempt with four colours. It is built in stages from one small hexagon.
1. The seed: one hexagon
Six points around a centre, every link one unit long. With four colours there are only four really different ways to colour it. In two of them, three of the outer points share a colour — a triple. In the other two, none do.
2. Growing the first jaw
Copies of the hexagon are overlapped, then the whole thing is doubled twice, each time turned by a precise angle so that particular points land exactly one unit apart.
3. It always catches something
Here is the finished 121-point jaw, properly coloured with four colours — no linked points match. These colourings were chosen to come as close as possible to escaping: each has a triple in only one or two of the 52 hexagons. Try the others. The triple moves, but it never goes away.
4. The second jaw, and the whole trap
The second jaw is a much larger arrangement around a single hexagon, built so that it cannot be four-coloured if that hexagon has a triple. Put a copy of it on every hexagon of the first jaw and the two demands collide: one jaw forces a triple, the other forbids it. No four-colouring survives.